New pages
- 00:17, 20 May 2025 Game Theory (hist | edit) [1,403 bytes] WikiSysop (talk | contribs) (Created page with "Game theory is the study of strategic decision-making, where the outcome for each participant depends not only on their own choices but also on the choices of others. It helps explain how individuals or groups behave in competitive or cooperative scenarios, from economics and politics to everyday life.") Tag: Visual edit
- 00:47, 9 May 2025 Psychonautics (hist | edit) [1,562 bytes] WikiSysop (talk | contribs) (Created page with "'''Psychonautics''' is the exploration of altered states of consciousness, typically for the purpose of gaining insight into the mind, the nature of reality, or the self. The term is derived from the Greek words ''psyche'' (soul or mind) and ''nautes'' (sailor), meaning “'''sailor of the mind'''.” A '''psychonaut''' is someone who deliberately enters and navigates non-ordinary states of consciousness—often through Pivotal Mental States, meditation, sensory depr...") Tag: Visual edit
- 00:40, 9 May 2025 Pluralism (hist | edit) [950 bytes] WikiSysop (talk | contribs) (Created page with "'''Pluralism''' is the recognition and acceptance of diversity within a system—be it cultural, philosophical, political, or cognitive. At its core, pluralism asserts that '''multiple perspectives, beliefs, or value systems can coexist''', often holding partial truths or offering valid interpretations of reality. Rather than seeking to reduce everything to a single “correct” viewpoint, pluralism encourages dialogue, openness, and the respectful engagement of differe...") Tag: Visual edit
- 23:07, 10 April 2025 Saccade (hist | edit) [912 bytes] WikiSysop (talk | contribs) (Created page with "alt=A man that is scanning the environment with high eyes|thumb|'''Figure 1'''. Eye scanning '''A saccade is a rapid eye movement that allows the high-resolution center of the retina (the fovea) to scan the environment.''' These unconscious shifts enable the brain to stitch together a high-definition mental simulation of the world around us.") Tag: Visual edit
- 06:41, 2 April 2025 Tetris Effect (hist | edit) [11,721 bytes] WikiSysop (talk | contribs) (Created page with "{{Short description|Repatterned modes of perception after devotion to an activity}} {{For|the 2018 video game|Tetris Effect{{!}}''Tetris Effect''}} thumb|200px|Screenshot of a tetromino game. People who play video puzzle games like this for a long time may see moving images like this at the edges of their visual fields, when they close their eyes, or when they are drifting off to sleep. {{DISPLAYTITLE:''Tetris'' effect}} The '''Tetris ef...") Tag: Visual edit: Switched
- 13:38, 9 March 2025 Cypher Matrix Steak (hist | edit) [1,193 bytes] WikiSysop (talk | contribs) (Created page with "alt=Cypher delusion.|thumb|'''Figure 1'''. The Cypher Delusion. ''"You know that I know that this steak doesn't exist. I know when I put it in my mouth the matrix is telling my brain that it's juicy and delicious. After nine years do you know what I realised? Ignorance is bliss."'' '''- Cypher - The Matrix''' '''In the film, The Matrix, a character call Cypher argues that an accurate delusion of pleasure is superior to the pain of exi...") Tag: Visual edit
- 03:46, 21 February 2025 Critical Periods (hist | edit) [2,099 bytes] WikiSysop (talk | contribs) (Created page with "In neuroscience, critical periods are specific times when the brain is especially sensitive to environmental influences. These periods are important for the development of the brain's circuits and behaviors. For instance, * '''Language Acquisition''' – Infants and young children have a critical period for learning language. Studies show that exposure to language during early childhood is essential for developing native-like fluency. Children deprived of language inpu...") Tag: Visual edit