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'''A dark pattern is a manipulative technique that exploits inherent [[cognitive biases]] in human psychology to achieve a specific goal | '''A dark pattern is a manipulative technique that exploits inherent [[cognitive biases]] in human psychology to achieve a specific goal.''' | ||
Since the proliferation of | Since the proliferation of the internet, dark patterns have been seamlessly integrated into various online elements like marketing strategies, gaming interfaces, and user experiences. They are meticulously designed to persuade users into unintended actions, such as coerced purchases or unwittingly subscribing to recurring bills. The list of dark patterns is extensive however, the most common modern examples include: | ||
* [[The Decoy Effect|'''The Decoy Effect''']] - by offering three options instead of one, the [[Anchoring Effect|anchoring effect]] can be taken advantage of to get the user to buy a higher priced item than they would normally. | * [[The Decoy Effect|'''The Decoy Effect''']] - by offering three options instead of one, the [[Anchoring Effect|anchoring effect]] can be taken advantage of to get the user to buy a higher priced item than they would normally. | ||
* '''Roach Motel''' - the online equivalent of [[The Gruen Transfer|the Gruen transfer]] works by making it easy for users to get into a situation (like a subscription) but difficult for them to get out of it. | * '''Roach Motel''' - the online equivalent of [[The Gruen Transfer|the Gruen transfer]] works by making it easy for users to get into a situation (like a subscription) but difficult for them to get out of it. |