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== Medical Pacification == | == Medical Pacification == | ||
Evolution is about survival of the fittest. Over time characteristics that make us less able in the world have been replaced by characteristics which make us more able in the world. With 5.0% of adults in the world suffering from depression<ref>https://www.who.int/news-room/fact-sheets/detail/depression</ref> this poses an evolutionary paradox as to why depression exists. The brain plays crucial roles in promoting survival and reproduction, so the pressures of evolution should have left our brains resistant to such high rates of malfunction. Mental disorders should generally be rare and be getting rarer — ''so why is depression common and more over growing?'' | |||
As depression is a subjective issue which has little to no objective parameters, one can only assume that the disease is part caused by internal biochemistry and external circumstance. Perhaps higher rates of depression are being caused by external, societal issues? | |||
== Cultural Pacification == | == Cultural Pacification == | ||
Media, computer games, smartphones are not unlike adult pacifiers.<ref>Shiri Melumad, Michel Tuan Pham, The Smartphone as a Pacifying Technology, ''Journal of Consumer Research'', Volume 47, Issue 2, August 2020, Pages 237–255, <nowiki>https://doi.org/10.1093/jcr/ucaa005</nowiki></ref> Whilst a baby will have a need for milk and the mother's teat, adults have more complicated desires. Could it be that tolerance in the wider world for despots has occured as our inventions provide an escape for our warriors? | |||
'''References'''<references /> | '''References'''<references /> |