Dark Patterns: Difference between revisions
From BurnZero
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''A dark pattern is a | '''A dark pattern is a manipulative technique that exploits inherent cognitive biases in human psychology to achieve a specific objective. Initially devised in traditional brick-and-mortar marketplaces, these deceptive patterns have become ubiquitous in the digital realm.''' Online, dark patterns are skilfully integrated into various elements like marketing strategies, gaming interfaces, and user experiences. They are meticulously designed to persuade users into unintended actions, such as coerced purchases of exorbitant insurance alongside a product or unwittingly subscribing to recurring bills. The list of dark patterns is extensive however, the most common that are seen in everyday marketing include: | ||
* [[The Decoy Effect|'''The Decoy Effect''']] - by offering three options instead of one, the [[Anchoring Effect|anchoring effect]] can be take advantage of to get the user to buy a higher priced item than they would normally. | * [[The Decoy Effect|'''The Decoy Effect''']] - by offering three options instead of one, the [[Anchoring Effect|anchoring effect]] can be take advantage of to get the user to buy a higher priced item than they would normally. | ||
* '''Roach Motel''' - by making it easy for users to get into a situation (like a subscription) but difficult for them to get out of it the [[Status Quo Bias|status quo bias]] can be taken advantage of. | * '''Roach Motel''' - the online equivalent of the Gruen transfer works by making it easy for users to get into a situation (like a subscription) but difficult for them to get out of it the [[Status Quo Bias|status quo bias]] can be taken advantage of. | ||
* '''Bait and Switch''' - by offering a product or deal and then substituting it with a less favorable one marketeers take advantage of [[Anchoring Effect|anchoring]]. | * '''Bait and Switch''' - by offering a product or deal and then substituting it with a less favorable one marketeers take advantage of [[Anchoring Effect|anchoring]]. | ||
* '''Fear of Missing Out (FOMO)''' - by creating a false sense of urgency or scarcity to pressure users into making quick decisions. This takes advantage of the [[Loss Aversion Bias|loss aversion bias]]. | |||
* '''Social Proof Notifications''' - by displaying notifications implying that others have taken a certain action, even if they haven't takes advantage of the [[Bandwagon Effect|bandwagon effect]] (aka ''Groupthink'' or ''conformity bias''). | |||
* '''Privacy Zuckering''' - by tricking users into publicly sharing more information than they intended to, marketeers take advantage of [[optimism bias]]. | * '''Privacy Zuckering''' - by tricking users into publicly sharing more information than they intended to, marketeers take advantage of [[optimism bias]]. | ||
==== Online Examples ==== | |||
# '''Facebook''': | # '''Facebook''': | ||
#* Facebook has been criticized for its privacy practices and the complexity of its privacy settings, making it challenging for users to control the visibility of their personal information. | #* Facebook has been criticized for its privacy practices and the complexity of its privacy settings, making it challenging for users to control the visibility of their personal information. |
Revision as of 07:27, 31 December 2023
A dark pattern is a manipulative technique that exploits inherent cognitive biases in human psychology to achieve a specific objective. Initially devised in traditional brick-and-mortar marketplaces, these deceptive patterns have become ubiquitous in the digital realm. Online, dark patterns are skilfully integrated into various elements like marketing strategies, gaming interfaces, and user experiences. They are meticulously designed to persuade users into unintended actions, such as coerced purchases of exorbitant insurance alongside a product or unwittingly subscribing to recurring bills. The list of dark patterns is extensive however, the most common that are seen in everyday marketing include:
- The Decoy Effect - by offering three options instead of one, the anchoring effect can be take advantage of to get the user to buy a higher priced item than they would normally.
- Roach Motel - the online equivalent of the Gruen transfer works by making it easy for users to get into a situation (like a subscription) but difficult for them to get out of it the status quo bias can be taken advantage of.
- Bait and Switch - by offering a product or deal and then substituting it with a less favorable one marketeers take advantage of anchoring.
- Fear of Missing Out (FOMO) - by creating a false sense of urgency or scarcity to pressure users into making quick decisions. This takes advantage of the loss aversion bias.
- Social Proof Notifications - by displaying notifications implying that others have taken a certain action, even if they haven't takes advantage of the bandwagon effect (aka Groupthink or conformity bias).
- Privacy Zuckering - by tricking users into publicly sharing more information than they intended to, marketeers take advantage of optimism bias.
Online Examples
- Facebook:
- Facebook has been criticized for its privacy practices and the complexity of its privacy settings, making it challenging for users to control the visibility of their personal information.
- Amazon:
- Amazon has faced scrutiny for its use of dark patterns in the design of its checkout process. For example, the default setting for one-click purchasing might catch users off guard, leading to unintended purchases.
- LinkedIn:
- LinkedIn has been accused of using misleading design patterns to encourage users to connect with their email contacts without clearly informing them that LinkedIn would be sending connection requests on their behalf.
- Booking.com:
- Booking.com has been known to use various dark patterns to create a sense of urgency and encourage quick bookings. This includes showing a limited number of rooms left, even if there are many more available.
- Ryanair:
- Ryanair, a budget airline, has faced criticism for its website design, where the booking process can be confusing, and additional fees may be added during the checkout process.
- Snapchat:
- Snapchat has faced backlash for its Snapstreaks feature, which encourages users to maintain a daily snap exchange with friends. This can create a sense of social obligation and addiction among users.