Neurochemistry: Difference between revisions
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'''Neurochemical is a portmanteau of two words. ''Neuro'' from neurons which are the electrical subunit of the brain and ''chemical'' which refers to relatively prolonged effect neurotransmitters in the brain. It important to realise that the neuro part is electrical and thus immediate and the chemical part has a longer duration.''' | '''Neurochemical is a portmanteau of two words. ''Neuro'' from neurons which are the electrical subunit of the brain and ''chemical'' which refers to relatively prolonged effect neurotransmitters in the brain. It important to realise that the neuro part is electrical and thus immediate and the chemical part has a longer duration.'''Electricity can only move at the speed of light and therefore is limited in its action as a messenger because it is restricted to instantaneous arc like responses, an example of this is the knee jerk response a closed loop reflex, input results in instantaneous output. This is useful for immediate danger scenarios and became a prime fitness driver of evolution. However there comes a point where there is an overload of information some more important than others. Hence the chemical side evolved giving slower responses, through processing in higher cortex areas, which created a more delayed "intelligent" response.[[File:Dopamine carrot stick donkey.png|alt=Dopamine_carrot_stick_donkey|thumb|Dopamine_carrot_stick_donkey]]However as we evolved further, the same problem arose if you were more aware of your surroundings then you could see more lions coming to eat you. But there comes a point where there is an overload of information, so many inputs its difficult to figure out which to act on so awareness evolved, which we are experiencing now as consciousness. | ||
The awareness travels from different aspects of its environment until it finds ann input which can be dealt with by a specific pre-written pathway in the mind, call this a ''game''. | |||
A game in effect is a prewritten neural pathway, which given a specific input results in a less than immediate response ending in dopamine. Dopamine is the chemical which makes the flow of the pathway of neural activity. Dopamine is not the reward, it drives the response. For a conscious perspective think of a dog and ball. The dog is running around, its brain is in electrical real time mode looking for something that fits as a stimulus for the triggering of the neural pathway. This trigger maybe food, a ball, a person once the input has been selected or reaches a threshold by which it cannot stop itself the pathway is triggered with dopamine release as its target. | A game in effect is a prewritten neural pathway, which given a specific input results in a less than immediate response ending in dopamine. Dopamine is the chemical which makes the flow of the pathway of neural activity. Dopamine is not the reward, it drives the response. For a conscious perspective think of a dog and ball. The dog is running around, its brain is in electrical real time mode looking for something that fits as a stimulus for the triggering of the neural pathway. This trigger maybe food, a ball, a person once the input has been selected or reaches a threshold by which it cannot stop itself the pathway is triggered with dopamine release as its target. | ||
[[File:Dopamine release curve.png|alt=Dopamine release curve|thumb|Dopamine release curve]] | [[File:Dopamine release curve.png|alt=Dopamine release curve|thumb|Dopamine release curve]] | ||
== Neurotransmitters == | == Neurotransmitters == | ||
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Dopamine works as a reward chemical. When your dog sees the ball you are about to throw it sets a dopamine dynamic where it craves the neurochemical dopamine but the release of which only occurs in the wanting stage. When the dog actually gets the ball, the ''having'' stage dopamine disappears.<ref>Inquiry (Oslo). Author manuscript; available in PMC 2010 Aug 1. | Dopamine works as a reward chemical. When your dog sees the ball you are about to throw it sets a dopamine dynamic where it craves the neurochemical dopamine but the release of which only occurs in the wanting stage. When the dog actually gets the ball, the ''having'' stage dopamine disappears.<ref>Inquiry (Oslo). Author manuscript; available in PMC 2010 Aug 1. | ||
Inquiry (Oslo). 2009 Aug 1; 52(4): 378. doi: 10.1080/00201740903087359</ref> The wanting is stronger than having, we | Inquiry (Oslo). 2009 Aug 1; 52(4): 378. doi: 10.1080/00201740903087359</ref> The wanting is stronger than having, we pursue flow based behaviours on a stock based world. | ||
=== Other neurotransmitters === | === Other neurotransmitters === | ||
Whilst dopamine is one of the most important neurotransmitters it is only one in a cocktail of others: | Whilst dopamine is one of the most important neurotransmitters it is only one in a cocktail of a symphony others: | ||
*GABA is an example of an inhibitory neurotransmitter. | *GABA is an example of an inhibitory neurotransmitter. |
Revision as of 01:28, 29 May 2022
Neurochemical is a portmanteau of two words. Neuro from neurons which are the electrical subunit of the brain and chemical which refers to relatively prolonged effect neurotransmitters in the brain. It important to realise that the neuro part is electrical and thus immediate and the chemical part has a longer duration.Electricity can only move at the speed of light and therefore is limited in its action as a messenger because it is restricted to instantaneous arc like responses, an example of this is the knee jerk response a closed loop reflex, input results in instantaneous output. This is useful for immediate danger scenarios and became a prime fitness driver of evolution. However there comes a point where there is an overload of information some more important than others. Hence the chemical side evolved giving slower responses, through processing in higher cortex areas, which created a more delayed "intelligent" response.
However as we evolved further, the same problem arose if you were more aware of your surroundings then you could see more lions coming to eat you. But there comes a point where there is an overload of information, so many inputs its difficult to figure out which to act on so awareness evolved, which we are experiencing now as consciousness.
The awareness travels from different aspects of its environment until it finds ann input which can be dealt with by a specific pre-written pathway in the mind, call this a game. A game in effect is a prewritten neural pathway, which given a specific input results in a less than immediate response ending in dopamine. Dopamine is the chemical which makes the flow of the pathway of neural activity. Dopamine is not the reward, it drives the response. For a conscious perspective think of a dog and ball. The dog is running around, its brain is in electrical real time mode looking for something that fits as a stimulus for the triggering of the neural pathway. This trigger maybe food, a ball, a person once the input has been selected or reaches a threshold by which it cannot stop itself the pathway is triggered with dopamine release as its target.
Neurotransmitters
Dopamine
Dopamine works as a reward chemical. When your dog sees the ball you are about to throw it sets a dopamine dynamic where it craves the neurochemical dopamine but the release of which only occurs in the wanting stage. When the dog actually gets the ball, the having stage dopamine disappears.[1] The wanting is stronger than having, we pursue flow based behaviours on a stock based world.
Other neurotransmitters
Whilst dopamine is one of the most important neurotransmitters it is only one in a cocktail of a symphony others:
- GABA is an example of an inhibitory neurotransmitter.
- Norepinephrine, also known as noradrenaline, is a monoamine neurotransmitter that is involved in arousal, pain perception, executive function, body temperature regulation, and other processes.
- Epinephrine, also known as adrenaline, is a monoamine neurotransmitter that plays in fight-or-flight response, increases blood flow to muscles, output of the heart, pupil dilation, and glucose.
- Serotonin is a monoamine neurotransmitter that plays a regulatory role in mood, sleep, appetite, body temperature regulation, and other processes.
- Histamine is a monoamine neurotransmitter that is involved in arousal, pain, body temperature regulation, and appetite.
Reference
- ↑ Inquiry (Oslo). Author manuscript; available in PMC 2010 Aug 1. Inquiry (Oslo). 2009 Aug 1; 52(4): 378. doi: 10.1080/00201740903087359