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19 July 2023
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Created page with "These techniques are often referred to as "dark patterns" in game design. Here are a few: # '''Skinner Box or Operant Conditioning Chamber''': This technique is named after the psychologist B.F. Skinner and involves providing rewards at random intervals. This can create a compulsion loop, where the player performs an action, receives a reward, and then repeats the action in hopes of receiving another reward. This is often seen in games with loot boxes or random rewards...."
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